
starcatcher
You are alone out there.
No fuel left. No way home. The only thing keeping your ship alive is the
light of the stars around you.
A claw swings beneath your hull. Fire it, catch a star, burn it as fuel.
The fuel never stops draining. The sky never stops speeding up.
The big stars are worth the most and come back the slowest. While you reel
one in, everything else drifts past you forever. That is the gamble.
How long can you stay up there?
HOW TO PLAY
SPACE / ENTER / CLICK fire the claw
ESC pause
Bright stars are fuel. Grey rocks are dead weight, and there are more of
them every minute.
Requires WebGL2. If the game does not load, enable hardware acceleration
in your browser settings and reload.
Music and sound by Perplexing Bestiary
https://perplexingbestiary.itch.io/
Made for the GoedWare Summer Jam 2026.
Theme: STARGAZING. Engine: Godot 4.
CREDITS :
Music and sound design
Perplexing Bestiary - https://perplexingbestiary.itch.io/
Font
Space Grotesk - SIL Open Font License 1.1
Background
Milky Way galactic centre - NASA/JPL-Caltech - public domain, recoloured
Tools
Godot Engine 4
piskel
Claude (debugging, code review, some art )
Game design, code and art by Abdallah Rafik.
| Published | 12 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Rafik_Abdallah |
| Genre | Action |
| Tags | 2D, Arcade, Game Jam, Godot, goedware-summer-jam-2026, High Score, one-button, Pixel Art, Singleplayer, Space |
| AI Disclosure | AI Assisted, Code |



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